VRChat Legends Wiki
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== '''Office of Naval Intelligence [ONI]''' ==
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The Office of Naval Intelligence is the Republic's research and classified information department. Individuals in this branch are given a security clearance for UHRs weapon and Intel development as well as acting as an independent Government Investigation division. While may not be directly deployed into combat, ONI agents can commonly be attached to ground units for research or Intel transportation.
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Revision as of 03:54, 27 October 2021









‎‎‎‏‏‎ ‎‏‏‎


The United Hollow Republic is a military simulation roleplay group that hosts events in VRChat and ARMA. With an ongoing story, the players involved fight in Operations against enemy ai, opposing players, and continue the lore as a genuine "War" experience. With our events carrying serious tones, our community is very open and in a relaxed mindset. With our group's main focus being mil-sim events, there is an abundance of other things to do.


We are an extremely active community with Operations/MilSim events every Friday, Movie Night every wednesday, and updates every Monday! In addition to our weekly activities we also have Trainings, RP events, Game Nights, Dev work, and more! With UHR, the content never ends. Constantly improving, pushing forward and advancing, we have followed our recipe for years.


Founded in July of 2018, we continue to advance our limits in immersion and lore experiences. Using UDON, Custom Avatars, and Custom maps, UHR provides unique experiences that deliver the genuine Military-feel vrchat events were missing. Each member gets to make their own character within our story, obtain a unique avatar, role, and task. From over 100 current mission worlds and many more RP maps, every piece of the puzzle makes up the awesome jigsaw that is UHR lore!


All UHR and Related Lore is seperate from the vrc-mix giving us full freedom and creativity to make these events. A storyline years in the making from scratch! Each map, vehicle, avatar, weapon, and even down to the finest of details are experienced right here in the community.


While some of us are Active Duty or Retired Military/LE, we do not directly associate or look to impersonate any real countries or military departments. The United Hollow Republic is a fictional nation with fictional battles and entities.


While being an official member requires an application to be filled out, the discord is open to anyone. Feel free to drop by and check out some more information, participate in fun game nights, watch some movies with us, or if you're feeling competitive, sign up to compete in a game tournament!


Click here to join the Discord!


If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.


UHR's Musical Anthem


VRCHAT

VRChat allows UHR to create Virtual Reality Milsim experiences like no other. Using the UDON coding engine combined with Unity C#, VRC can become something more than a social game. With drivable vehicles, Aircraft, destructible buildings, combat AI, and much much more, our events will immerse you into the lore-world and will drive home the idea of VR-simulated combat. We are proud to say we spearhead Milsim content for VR and will continue to do so over the years in addition to building up the military-themed games of Virtual Reality! We follow a similar theme to participant's avatars. Each member will be able to customize their equipment, look, and more to feel more in place and personalized. The community within both creates and tailors these avatars, worlds, and experiences on the daily. We are constantly improving and progressing forward and always accepting new recruits!


306.997x306306.997x306


Operations within VRChat are engaged in a mission-by-mission manner. Each objective, location, and story-arc have a heavy impact on the story which is directly controlled by the actions of the players! We can guarantee you, there is not a single event within UHR that has been bland. VR or Desktop, whatever your playstyle, there is a role for you within the story.


As the progression of development persists, we look forward to the future of VRChat! We continue to advance forward and maintain these unique player-guided events! You can view some of the past VRChat operations in the Past Operations below or more in the memories channel on our discord!


ARMA


Arma 3 is a military sandbox game. Outside of VRChat and in between operations, we actively hold "side story" missions that allows us to maintain our many events! Currently, we even have our own mod pack that adds our lore units into the game as playable characters! Arma gives us the creative freedom that most games wouldn't and we welcome you to give it a try! And with ARMA 4 in the rumors, we are more than excited to advance into the new engine!

Join our ARMA unit! [ Click Here! ]


WEEKLY EVENTS


Apart from our usual games, occasionally we have non-RP events! Movie nights, anime night, game night, D&D, Uno, and much more! We like to broaden our group outside of just strictly serious RP and welcome those who are looking to play games with friends! With these events, we allow anyone to host their own event. They simply contact a moderator on our discord and once approved, it will be announced as an official event!


In the end, it's all for fun and well-rounded experience. We are our own separate entity which gives us the creative freedom to expand on not only our own lore but have awesome events and prizes!




LORE

Disclaimer: This history timeline is an "alternate-history and alternate-future" creation. While it takes place in our current world and timeline, some events have been completely altered or removed in our lore.

All events, conflicts, characters, and summits are fictional. Any relativity to real people, groups, or events is purely coincidental. Additionally, UHR and its stories are considered at a milsim-realism level. Some events may contain disturbing or graphic content regarding military conflicts. Future event participant discretion is advised.





During the late 20th century shortly after the Cold War, a Post-Chinese Government known as the International Trade Federation [ITF] gained control and the territory of many Eastern-Asia regions. Taking advantage of dismantled nations and militaries it quietly and carefully took over as a "Relief Effort." Declaring a new Empire under this name, the ITF took to monopolize trade, governmental ideals, military power, and way of life within these nations. Quickly gaining military power and resources, the technology and advancements of the Federation rapidly progress allowing the ITF to invade South-Pacific nations with ease. While publicly being announced as a "Peacekeeping" Nation to expand on economy and world progress, the ITF was originally viewed positively and as a 1st world solution to 3rd world problems. One specific advancement, terraforming, allowed the ITF to create man-made land within the Pacific Ocean to establish a stronger foothold in the region to regulate trade and power with more control.


Smaller nations are either invited or forced to surrender and join the Federation or risk their lives to fight against the new monopoly. While many smaller islands are taken with ease, anti-Federation propaganda and spirit still sparked with soul-filled flame. The ITF is forced to present a more aggressive and harsh reaction to rebelling nations or groups. Thus, other first-world nations decide to remain neutral and out of the conflict, wanting to maintain product and trade to the Federation. During this time, Major nations nearby close borders and begin to slowly decay, with forced labor workers coming in as prisoners of war (POW). The public view of the Federation to the rest of the world begins to decline. Over the next several years, several countries or militia in the Federation start a rebellion and fight back against the superpower. 


These people were designated and known as "Hollows" those without homes, lost in the conflict, either from Pacific Island nations, or those nations nearby. In the year 2000, an ITF terraforming ship, Eitha, is stolen from eastern Asia during the uprising of resistance to tyranny and dictatorship. Though a small victory, it was a crucial one. This ship was used to create the Island of Aspin, a new home for the rebellion and to escape the grip of the ITF. With many people from different backgrounds or nations, an allied government was founded. The United Hollow Republic [UHR]. A coalition of people from many different nations under a collective flag to finally stand against the tyrannus acts of the Federation.


With what seems a short 3 years, the ITF finally retaliates and launches an assault onto Aspin. In just a few months the island's inhabitants are pushed to the Eastern side of the island, with the ITF claiming the western half. The ITF had gained control of the island, claiming all of its land and waters, enforcing a new ITF puppet government. For years, they ruled the land with an iron fist, making quick work of any rebellions. When hope had seemed lost, the remaining rebels and some ITF defectors with a final breath and everything they have, pushed a final charge assault to the ITF. Successfully pushing the military force off the island and into a organized retreat. UHR reclaims its independence finally in 2010 under a New Republic government. Due to the land being wartorn and embattled, it takes eight years to rebuild and those to fled to return to the island. In 2018, the official armed forces of the UHR is founded. Split into three different branches; The Ground Forces, The Naval Corps, and Aerial Force. It takes a long time for morale to build, however, all the hollows are very patriotic and are proud of their brief victory.


With what seemed no end of attacks, this New Republic needed to match the ongoing empire power. The Saber Forces were founded as an elite effort to retrieve schematics, intelligence, and even equipment from behind enemy lines. Over the next ten years, the UHR and the ITF battled in smaller island campaigns, with the Republic slowly gaining an advantage with rapidly advancing technology. With the foundation of the Landza Technology Project, a Republic-Based manufacturer, the VOID forces were created to further test these technologies. With a Nation mindset determined of survival, they adopted Spartan-like traditions and a strong military-based political mindset, advancing forward in their endeavours to ensure defeat would not be the outcome.


In 2036 the ITF launched a chemical attack on Eto, a small island nation in the northern pacific. The United Hollow Republic sent a relief force in order to prevent the Federation from installing another puppet state so close to their home. While successful, the horrors discovered there brought out the true nature of the Federation to the entire world.


It was clear that the Republic needed to take matters into its own hands and stop the advancement of this unruly nation. In 2039 UHR declared war on the International Trade Federation and sparked the second Pacific War. Just a year later, in 2040, the UHR Naval Fleet was attacked in the Labrador Sea. Without hesitation, the opposing fleet was sunk, marking a major victory for the Republic. The New Battle over the Labrador Sea sparked a new level of morale and pride in the Pacific region as the UHR grew in economy and support. Nearby nations in eastern asia and Northern America befriended and created a new Pacific Alliance with the Republic to help with the war efforts as they could without directly getting involved. Most 1st world nations during this time decided to remain out of the conflict to prevent it becoming a world war and maintaining neutrality with the Federation. Finally, in 2050, the United Hollow Republic had successfully pushed the ITF back out of Mainland Japan as well as smaller island nations such as Eto.


Where able, these nations join the Republic in this new fight against the ITF and its massive military might. This sparked the beginning of a new era, The Pacific. The war continues as the UHR and its coalition push back the ITF reclaiming nations as their goal. With only technological advancements and military might moving forward, these nations strive for a powerful war to finally create peace, the campaign continues...


== =================================================== ==

Branches of the United Hollow Republic
RGFLOGO

Republic Ground Forces [RGF]

The largest branch and considered the backbone of the UHR, the Republic Ground Forces make up the units of Infantry, Armored Vehicles, Mechanized Battalions, and Medical Units. The RGF persistently keeps a foothold in combat, keeping its own with logistics and combined-arms based combat. The RGF are swift, efficient, and quickly deployed. Choosing the Dagger as their emblem, they advance forward carrying the Republic's Iron Fist.




RNCLOGO

Republic Naval Corps [RNC]

An island Nation such as UHR's homeland, Aspin, requires the best of the best for naval power. Known to the people of Aspin as the "Sea Guardians" the Navy is responsible for enforcing the waters and bringing the UHR to foreign locations. With a large fleet of naval vessels, each has its own sustainable fortress. Making the RNC very effective in aquatic and shore alike. Choosing the Trident as the emblem, they maintain Maritime Control.



RAFLOGO

Republic Aerial Force [RAF]

With the technological new age of aircraft, the Republic Air Force does not hold back the limit of the sky. Protecting the UHR and its people from above, they are given the proud title of "Sky Angels". With great support and liability, the RAF proudly keeps the skies and beyond secured. Choosing the Eagle as the Emblem they keep an eagle's eye while displaying no hesitation of use of Eagle Claws.




RVFLOGO

Republic Void Forces [RVF]

With the Aerial Force's technology in drones and satellites, protection must be ensured that these advancements must not fall in the wrong hands. Responsible for protecting stations and control centers alike, the RVF continues to protect and establish zones in hazardous terrains or risky situations.




ONILOGO

Office of Naval Intelligence [ONI]

The Office of Naval Intelligence is the Republic's research and classified information department. Individuals in this branch are given a security clearance for UHRs weapon and Intel development as well as acting as an independent Government Investigation division. While may not be directly deployed into combat, ONI agents can commonly be attached to ground units for research or Intel transportation.



RSFLOGO

Republic Saber Forces [RSF]

Desperate times in war call for desperate measures. The Saber Forces clear the path and advance beyond enemy lines to gain an advantage to the UHR's agenda. Silent, Swift, and the leading spear of the United Hollow Republic. The RSF are the desperate measures.





RHELOGO

Republic Homeland Enforcement [RHE]

With chaos being brought to our shores, it is crucial that not only combatants are protected. Serving as Aspin's law enforcement and executive judicial practices, the RHE ensures a protected homeland. Protecting our shores and cities from those who wish to destroy our home.




AVATARS

UHR-UCUUHR-USUUHR-FDR



With each verified member having their own character, those characters will receive 3 avatars total.

Combat Uniform -

For use in combat, specifying towards the specific character's branch and role.

Service Uniform -

Everyday wear, used when on a station such as the Aspin UHR headquarters.

Formal Uniform -

Used for meetings, summits, celebrations, or otherwise Nexus command.


1114.98x1114ARMAMENT - RX RIFLE

Manufacturer DESIGNED BY: LANDZA MANUFACTURING

DEVELOPED BY: REPUBLIC DEFENSE INDUSTRIES

Service Name RXA1 Rifle
Caliber 6.5x39mm (R) or 7.8x39mm (M)
Muzzle Velocity 850 m/s
Magazine Capacity 45 Double Stack - 32 for 7.8 Variant
Operable Range 0-700 meters
Mass / Weight ~ 8 lbs (~3.7 kg)
Rate of Fire 700 RPM
Variants R - Rifle Carbine

C - Compact Weapon

G - Machine Gun

M - Marksman Rifle

Description The RX Series rifle was developed as a direct replacement to the MAGPUL ACR rifle. Designed by Landza Manufacturing and developed by Republic Defense Industries in 2039, the RX has become the standard of the Republic Military. The high velocity 6.5 round, made from depleted alloy copper, allows the rifle to reach higher distances and velocity while still maintaining a proper punching penetration rate. The ammunition, thanks to the alloy material, makes it very lightweight and transportable allowing Troopers to carry more ammunition without encumbering weight. The upper receiver can be interchanged to match a multitude of situations or service. Accompanied by a standard Picatinny rail set, a large number of attachments can be outfitted to the Trooper's direct need. In between the common 5.56mm and 7.62mm rounds, the 6.5mm peeks velocity and output in an equivalent manner to prove its worth on the field. The 6.5mm round can be used universally by combat-issued UHR weapons to expand the armament asset distribution efficiency.



Vehicles


UHRHunter


𝗡𝗔𝗠𝗘: HUNTER MRAP
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 GUNNER, 4 PASSENGERS + REAR BENCH
𝗪𝗘𝗜𝗚𝗛𝗧: 24,500 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: TOPSIDE 20MM/7.62 MACHINE GUN
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 80MPH (ROAD) 65MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

Prowler


𝗡𝗔𝗠𝗘: PROWLER RAPID DEPLOYMENT VEHICLE
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 GUNNER, 6 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 8,500 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: TOPSIDE 20MM/7.62 MACHINE GUN
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 80MPH (ROAD) 65MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRFennek


𝗡𝗔𝗠𝗘: FENNEK AMPHIBOUS ASSAULT VEHICLE
𝗖𝗥𝗘𝗪: 1 DRIVER, 4 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 13,800 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: TOPSIDE 20MM/7.62 MACHINE GUN | TOW-LAUNCHx2
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 100MPH (ROAD) 65MPH (ROUGH) 45MPH (WATER)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRCroaker


𝗡𝗔𝗠𝗘: CROAKER UTILITY TRANSPORT
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 COMMANDER, 24 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 41,800 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: N/A
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 65MPH (ROAD) 45MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRStallion


𝗡𝗔𝗠𝗘: STALLION ARMORED TRANSPORT
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 COMMANDER, 8 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 62,500 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: N/A
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 40MPH (ROAD) 25MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRRCWS


𝗡𝗔𝗠𝗘: MANTIS RCWS DRONE
𝗖𝗥𝗘𝗪: 1 CONTROLLER - (Ai)
𝗪𝗘𝗜𝗚𝗛𝗧: 3,950 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: TOPSIDE 20MM/7.62 MACHINE GUN
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 80MPH (ROAD) 75MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRATV


𝗡𝗔𝗠𝗘: PERSONAL ALL TERRAIN VEHICLE [ATV]
𝗖𝗥𝗘𝗪: 1 DRIVER + 1-2 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 1,200 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: N/A
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 140MPH (ROAD) 105MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRAPC


𝗡𝗔𝗠𝗘: MARSHALL ARMORED ASSAULT VEHICLE
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 COMMANDER, 1 GUNNER, + 6 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 41,800 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 40MM AUTOCANNON TURRET + 7.62 COAXIAL
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 80MPH (ROAD) 65MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRAA


𝗡𝗔𝗠𝗘: CHEETAH ANTI AIRCRAFT SAM
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 GUNNER
𝗪𝗘𝗜𝗚𝗛𝗧: 49,650 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 2x 30MM ANTI AIR BURST CANNONS + 4x4 AIM-9 ANTI AIR
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 70MPH (ROAD) 55MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRSandstorm


𝗡𝗔𝗠𝗘: SANDSTORM MULTI-LAUNCH ROCKET SYSTEM
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 GUNNER
𝗪𝗘𝗜𝗚𝗛𝗧: 150,250 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 40x 230MM ROCKET POD
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 40MPH (ROAD) 25MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRSorcher


𝗡𝗔𝗠𝗘: SANDSTORM MULTI-LAUNCH ROCKET SYSTEM
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 GUNNER
𝗪𝗘𝗜𝗚𝗛𝗧: 152,850 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 160MM ARTILLERY CANNON + TOPSIDE 20MM/7.62 MACHINE GUN
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 40MPH (ROAD) 25MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRTank


𝗡𝗔𝗠𝗘: PUMA FORWARD BATTLE TANK
𝗖𝗥𝗘𝗪: 1 DRIVER, 1 GUNNER, 1 COMMANDER
𝗪𝗘𝗜𝗚𝗛𝗧: 149,120 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 130MM SMOOTHBORE CANNON + TOPSIDE 20MM/7.62 MACHINE GUN
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 60MPH (ROAD) 45MPH (ROUGH)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRHummingbird


𝗡𝗔𝗠𝗘: HUMMINGBIRD ATTACK RECON HELICOPTER
𝗖𝗥𝗘𝗪: 1 PILOT, 1 CO-PILOT, 6 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 4,850 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 2x M168 MOUNTED MINIGUNS + 2x60MM ROCKET PODS
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 290MPH (AIR)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRGhosthawk


𝗡𝗔𝗠𝗘: GHOSTHAWK STEALTH TRANSPORT HELICOPTER
𝗖𝗥𝗘𝗪: 1 PILOT, 1 CO-PILOT, 2 SIDE-GUNNERS, 12 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 14,250 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 2x M168 VARIABLE MINIGUNS + 2x60MM ROCKET PODS
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 225MPH (AIR)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRAH


𝗡𝗔𝗠𝗘: COMMANCHE STEALTH ATTACK HELICOPTER
𝗖𝗥𝗘𝗪: 1 PILOT, 1 CO-PILOT, 2 SIDE-GUNNERS, 12 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 9,350 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 30MM A-TRI BARREL CANNON + 2x60MM ROCKET PODS + SIDE MOUNTED 4xAIM9 AA
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 200MPH (AIR)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRCondor


𝗡𝗔𝗠𝗘: CONDOR VTOL
𝗖𝗥𝗘𝗪: 1 PILOT, 1 CO-PILOT, 2 LOGISTICAL COMMANDERS, 1 GUNNER, 24 PASSENGERS
𝗪𝗘𝗜𝗚𝗛𝗧: 105,292 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 30MM A-TRI BARREL CANNON + 60MM ANTI-TANK CANNON
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 335MPH (AIR)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRBlackwasp


𝗡𝗔𝗠𝗘: BLACKWASP STEALTH FIGHTER JET
𝗖𝗥𝗘𝗪: 1 PILOT
𝗪𝗘𝗜𝗚𝗛𝗧: 24,250 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 20MM NOSE-MOUNTED GUN + 8xAIM-9 AA + 4x GBU-3 BOMBS + 6xAGM-2 AG
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 780MPH (AIR)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

UHRWipeout


𝗡𝗔𝗠𝗘: WIPEOUT ATTACK STRIKE AIRCRAFT
𝗖𝗥𝗘𝗪: 1 PILOT
𝗪𝗘𝗜𝗚𝗛𝗧: 42,250 LBS
𝗔𝗥𝗠𝗔𝗠𝗘𝗡𝗧: 35MM NOSE-MOUNTED GUN + 12xAGM-5 AG + 6x GBU-3 BOMBS + 6xAGM-2 AG + 2xAIM-9 AA
𝗧𝗢𝗣-𝗦𝗣𝗘𝗘𝗗: 440MPH (AIR)
𝗦𝗧𝗔𝗧𝗨𝗦: IN SERVICE

RANKS OF THE REPUBLIC

RANK NAME RANK DESCRIPTION RANK INSIGNIA
Recruit The first rank given to a Trooper upon enlistment. It marks their start and initiates their training. UHRRECRUITRANK
Private Upon completing basic and Trooper introduction, the individual is moved to Private and begins their service in the Republic. UHRPRIVATERANK
Private First Class In addition to the Republic’s “Brotherhood” program, PFC is awarded to Troopers who have been actively deployed to a combat zone. UHRPFC
Private Second Class These individuals that show dedication and immense service to the Republic can begin their own fireteams. UHR-Rank-PSC
Lance Corporal Considered a higher rank in the Enlisted mass, they are well acquainted with the Republic and its Military movements. Assistant to Corporal UHR-Rank-LCPL
Corporal After multiple combat tours, the Trooper is ranked into a commanding position in which they are assigned to their own squad. UHR-Rank-CPL
Corporal Second Class Overseeing a multitude of Logistical or strategic Operations, Corporal Second Class is a rank awarded to Squad leaders who demonstrate proficiency. UHR-Rank-CPLSC
Sergeant With multiple Squads under their command, Sergeant is the first rank in the Republic in charge of a Section. UHR-Rank-SGT
First Sergeant Though the Sergeants have command of a Section, a First Sergeant manages the several Section commanders. UHR-Rank-1SGT
Staff Sergeant A platoon is made up of several Sections, the Staff Sergeant, a rank given to seasoned Enlisted Troopers, oversees two Platoons. UHR-Rank-SSGT
Master Sergeant The Master Sergeant manages multiple Troopers directly underneath them and reports to the Marshall. UHR-Rank-MSGT
Marshall With direct support from the Master Sergeant, a Marshall is given the immense duty to be in charge of a Company. UHR-Rank-Marshall
Specialist Specialist, while not a commanding or managing rank, is given to Marshalls directly involved in combat. UHR-Rank-SPC
Induct Enlisted troopers that show immense dedication and sense of duty to the Republic begin selection for the Republic Officer Program. UHR-Rank-Induct

PAST OPERATIONS

These are the events our group has had that took place in the past. They are lore-sensitive and are open for anyone to read up or learn about. We keep these in our books and track so we can continue to improve the experience for everyone!

[⚠ Section Under Maintenance! ]

𝗕𝗔𝗧𝗧𝗟𝗘 𝗙𝗢𝗥 𝗔𝗦𝗣𝗜𝗡

Battleaspin

When the homeland of the UHR is attacked the combined arms of the United Hollow Republic armed forces defend with all might and effort. Though damage and loss was experienced, the UHR struck a major victory for the first time in the Pacific War. Successfully holding back and forcing the ITF into a full retreat, the Island of Aspin and its people were safe and a strong sense of pride spread throughout the Region. This battle would later put initiatives into place such as the Landza Project as well as the frontal protection region of the island. After this scenario, the Armed Forces of the UHR saw a major boost in enlistment as well as those dedicated to serve wanting to put an end to the attacks from the ITF regardless of the region.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗛𝗜𝗘𝗟𝗗

Opshield

In a few short months following the attacks on Aspin, the Republic Armed Forces put a full charge assault onto an ITF staging ground closest to Aspin. Swiftly and promptly taking over, the ITF pulls back even further. With the Republic now claiming this area as UHR land, further remarks of the Frontal Protection Project are put into place. This once Federation owned land and water now acts as a place of commerce and buffer zone between the Pacific Ocean and the Island of Aspin. Memorials and ports of trade were later installed as a nod to those who lost their lives in the Battle for Aspin in works for a new era of peace and stability in the region.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗥𝗘𝗧𝗔𝗟𝗜𝗔𝗧𝗜𝗢𝗡

Retali

In quick efforts of the repairs on Aspin as well as the new FPP, the Republic takes the first move in assaulting an ITF island just south-east of the Buffer Zone. Using the Tropical lush as cover the Republic Ground Forces staged a massive surprise attack on multiple Federation positions at once, gaining quick control and causing mass confusion within the Federation ranks. Many enemy soldiers surrendered from being caught without weaponry or having no knowledge of the attack in the first place. The Island was restored to the former civilian population and the Republic dismantled any ITF strongholds, leaving only two Republic FOBs in place in order to stabilize the region as well as appease the once mistreated inhabitants of the Island.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗧𝗨𝗡𝗚𝗦𝗧𝗘𝗡

Tugsten

When rumors spread of a last ditch effort Federation base, the Republic quickly worked with the population to locate the final ITF fortification. Due to limited assets, the Republic took a ground-based assault to the Federation base known as Hailo. En route, the Republic forces dealt with many dislocated ITF soldiers and roadblocks. While resistance was futile, it gave the ITF plenty of time to stage a defense and gain knowledge of the Republic's approach. The civilians would later move in after the Republic's route to regain once owned farmland as well as cultural rural areas.


𝗦𝗞𝗜𝗥𝗠𝗜𝗦𝗛 𝗢𝗙 𝗛𝗔𝗜𝗟𝗢

Hailo

The last fortified location of the Federation was at the west-most part of the island. Named Halio, the Federation put up a strong resistance fighting within the thick tropical jungle. Using a scorched earth tactic, the ITF quickly made it transparent of their stowed cache. As they retreated further west, multiple installments and landscape digs were detonated leaving rough terrain and mass forest fires. This made it difficult for the ground forces to traverse onward to push the ITF off the island. Once Hailo was taken over, a widespread breath of relief was given as the Federation flag lowered and the Republic flag was raised. While a large victory, the Republic knew it was not time to rest. Finding the detonation codes from a forfeiting Federation soldier, the Republic had gained the plans to use the ITF's explosives against them.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗜𝗟𝗘𝗡𝗧 𝗕𝗢𝗢𝗧

Silentboot

In Operation Silent Boot, the Republic Ground forces used the planted explosives to their advantage, once again causing quick confusion and disorganization against the remaining Federate soldiers. With the ITF coming to a quick defeat, any remaining forces were captured or forced to surrender. With some enemy soldiers giving up the positions of ITF naval fleets, bases, and hidden weapon caches, the Republic planned to seize any remaining assets to prevent any further conflict from the ITF in the southern region. With intel leading to other islands, the Republic learned that the Federation had spread far more than just the Eastern Asian Coast.


𝗟𝗜𝗕𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗢𝗙 𝗘𝗥𝗥𝗜𝗔

Erria

With the remaining Federation forces being defeated, the Intel of the ITF fleet was transferred to the Saber Forces. Leading an assault to an ITF carrier, they took it over from the inside. The Republic quickly forced the crew into a surrender, bringing the ship to the waters of the FPP. Later it would be used as a training area, the Republic stored it, seizing any weapons on board.


𝗕𝗟𝗨𝗘 𝗪𝗜𝗡𝗗 𝗜𝗡𝗜𝗧𝗜𝗔𝗧𝗜𝗩𝗘

BlueWind

The communications array on board the Erria lead the UHR to an ITF floating fortress just south of the Erria. With the VOID forces raiding the structure, they would come to find a set of communications and unknown reception servers. While most of the information was covered by the Office of Naval Intelligence, it was widely assumed to be secret projects of weapons development of the Federation.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗖𝗬𝗧𝗛𝗘

Scythe

With the information being obtained by ONI, the existence of such a base needed to disappear. Within 48 hours, the VOID Forces set thermite charges and explosives, burning and destroying the base and any information with it. VOID RRA moved in afterwards to restore the area to a natural state making the position of the Republic clear to the Federation.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗬𝗡𝗖

Sync

With the whereabouts of an ITF weapons manufacturing facility being disclosed to the Saber Forces, the rapid deployment in a zero-closure raid was conducted. Any and all information was redacted and retained by the Office of Naval Intelligence promptly capturing any information of weapons development in the area. The Saber Team that was deployed there rapidly dismantled the factory and any traces of it.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗙𝗥𝗢𝗦𝗧 𝗪𝗜𝗡𝗗

FrostWind

With the discovery of an ITF fortification in the northern Pacific, the RGF forces took to an assault to put an end from support and weapons reinstallment from the north. While originally a stealth operation, the Federation facility was put into high alert and a last ditch effort was made. The Shipment freight train embarked at full speed out of the facility forcing the Republic after the train to stop it from colliding with a civilian populated station. RGF Troopers boarded the train while it was moving and put an end to any onboard forces and eventually stopped it by destroying a track further up the route.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗣𝗛𝗢𝗘𝗡𝗜𝗫

Phoenix

As tensions rise in the northern region of the pacific, UHR forces are sent on a maritime assault to deter the ITF grasp of the region. While Air and Naval Battles alike took full effect, the Republic Ground Forces launched a beachhead approach, taking out Federation AA and liberating work camps. Chief Admiral Yune Liosh led the main campaign onto the Archipelago. During this time, bordering countries remained neutral during the events, they provided a "boxed" barrier. Refusing to allow armed personnel of either side to enter or exit. This gave the Republic a high amount of tension and restricted assets available for combat as to not damage-interfere with outside contact. RAF-21st (A RA164 squadron) proved worth making quick of ground strikes to assist the RGF on the ground. In 2 months time the Federation was pushed out of the Eto-Archipelago With the Federation presence of Northern Asia gone, the campaign concluded on March 11th of 2032. Leaving the Eto-Archipelago, and the addition of surrounding smaller pacific-based nations free of the Federation's hand.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗛𝗢𝗪𝗟𝗜𝗡𝗚 𝗦𝗧𝗢𝗥𝗠

HowlingStorm

With Eto activities returning to peace and stability, a new horizon was reached. With the ITF pulling back, it concentrated its forces on Northern and Coastal Japanese lands. Destroying several civilian dams, bridges, and coastlines, they created a barrier zone in between Republic and Federation occupied waters. This left the towns and cities in the outer regions flooded and abandoned with no confirmation of presence. Smaller task force teams are sent in to dismantle remaining ITF posts in the barrier zone, leaving most of the land in dismay and nullified. A remaining Federation armada launches an assault to a Republic temp naval base in which UHR forces are forced to defend, halting the security of the flooded cities of Hagkiun.


𝗝𝗔𝗟𝗢𝗨 𝗢𝗙𝗙𝗘𝗡𝗦𝗜𝗩𝗘

Jalou

Kaizin, a small island nation south of mainland Japan was taken under heavy ITF control. UHR forces are mobilized in order to push back the ITF presence and assist the remaining JSDF on the island. While the Federation's encampments and embassies have been fortified on Kaizin for quite some time, the Republic and the JSDF successfully pushed out the opposing forces. Despite the ITF being a very apparent enemy and still owning multiple regions leading to Eastern Asia, it marked a very successful victory for both the Republic and Japan.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗩𝗜𝗦𝗜𝗡

Visin

In a southern arid island, the UHR pushes in an assault to establish friendly connections with the locals and implement a foothold in the southern pacific. While originally, the natives were not fond of military presence, the ITF attacked the east side of the island when rumors of the Republic's presence was given. Being labeled as a war crime against unarmed civilians, it gave the UHR reason to push on. The ITF presence was eliminated, discovering a relay post that gave intel about the Republic's whereabouts and fleet formations. The relay was destroyed, making the ITF blind in the southern region. With remaining ITF forces under heavy retaliation, the Federation began a scorched-earth tactic, destroying water supplies, bridges, and burning forests. This caused the 29th Air Combat Battalion (RAF-29) to bring the combat to the skies, providing fire and combat support to troops below.


𝗘𝗧𝗢 𝗜𝗡𝗦𝗨𝗥𝗚𝗘𝗡𝗖𝗬

Eto

With remaining loyalists on the Pacific Chains of Eto, UHR forces provide present aid to fend off remaining UHR supply trucks with humanitarian-aid make their way to the battle-worn cities of Eto. Without a surviving stable government, the island chain had remained in an insurgent state that quickly escalated. While in the result of the efforts, the insurgents were put to an end, including their leader, Tenin Alishnikov. Eto decided to remain Neutral and agreed to become an isolated nation to the Republic. With a new Prime Minister Appointed, the Eto Region was stabilized. Remaining insurgents combated with Republic Infantry for the following weeks before finally returning home, once the Eto Region was found self-sufficient to deal with those labeled as terrorists.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗕𝗟𝗨𝗘 𝗧𝗛𝗨𝗡𝗗𝗘𝗥

BlueThunder

Shortly after ITF's failed attack on the UHR naval station Irene, the Republic Navy is mobilized to put an end to fleeting attacks. With multiple formations being nicknamed "Spearhead", these fleets pressed west to stabilize the pacific region. With the Federation fleet being fully activated in retaliation, it marked the official beginning to the new Pacific Campaign. Republic forces continue to island-hop with the Federation to ensure the safety of the inhabitants and control over the waters. RNC was fully activated to create a barrier in between the Republic and Federation-owned lands.


𝗕𝗔𝗧𝗧𝗟𝗘 𝗙𝗢𝗥 𝗚𝗜𝗡 𝗬𝗘

GinYe

A highly dense city in the Philippines of population and businesses alike, ITF sieged control over multiple key advantage points throughout the city. Heavily packed streets and Federation encampments stray about. UHR forces were sent to establish a Forward Operations Base [FOB] within the city and retake crucial locations. Such as the Gin Ye Stock Exchange Market. With many civilians at risk, the Republic was forced to contain combat to small arms fire whilst providing evacuation aid to remaining anti-federation citizens. The Battle for the city had lasted a total of eight weeks and left many parts of the city severely damaged and still under Republic Repair and AID (RRA) to this day.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗚𝗨𝗡𝗜𝗡

Gunin

The City of Yili, a small, Japanese-owned island in the Pacific Ocean was under heavy ITF occupation and a RGF assault platoon was inserted as an attempt to retake critical parts of the city. Discovering through found intel, the Federation Troopers had built up a Logistics and Resource Facility deeper in an abandoned subway station beneath the city. RGF troops were called off and sent to pursuit the recapture of the City. Ground Forces Logistics Captain, Zyme Relicues was put into command of attached Saber Team Romeo-Four. This Saber Team would later push into the underground subway to search and recon for the ITF Logistics Facility. During this time RGF 2nd Combat Regiment had successfully taken control of the city center, establishing a fortified FOB and securing any surrendering ITF soldiers not in the underground Facility. This gave the Republic ample time to react and take actions based on Humanitarian aid and city center control.


𝗜𝗖𝗘 𝗦𝗛𝗜𝗘𝗟𝗗 𝗦𝗔𝗕𝗢𝗧𝗔𝗚𝗘

IceShield

With continued calls for SOS, the northern Asian environment had quickly lost its silence. The Republic launches an assault In northern Asia, the whereabouts of a terrorist militia was reported. While the restoring Russian Government reported them to be displaced, a Republic Task force was sent in to assist. When discovering the positioning of the militia's movements they put up little to no resistance due to their fraile numbers. Many laid down their arms and surrendered, some later joining the Republic against the ITF. When the found group was believed to be put to rest a crazed leader believed in further extremist development. Working with Russian forces, a hidden stakeout was put in place. The meeting place of the leading individual was discovered and a task force was mobilized marking the leader as a High Value Target to finally put an end to the militia.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗕𝗟𝗜𝗡𝗗 𝗣𝗜𝗚

BlindPig

When the remaining militia's last base of operations was discovered, the RGF launched a raid in order to put a final nail in the coffin. The base was located under the streets of previous Russian Federation basecamps or Soviet Outposts. The UHR task force had discovered many intelligence documents regarding the militia's next moves as well as previous ties. The militia group was dismantled their identity finally being revealed as Russian Federation extremists that wanted an abrasive return of Russia's past. While being supplied and influenced by the ITF, they claimed their own responsibility and lacked the numbers or technology and were quickly put to rest. Any surviving soldiers were captured or forced to surrender. Many of which were handed back to the Russian government by request. The leader was later found and was killed by the Engaging task force.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗧𝗔𝗟𝗢𝗡

Talon

RGF 1st Combat Team starting early.On the island of Pulau, a previously ITF owned island, was left untouched due to a large force being present. However, when a friendly JSDF signal was given, a QRF was sent to investigate. A downed JS-130 had a surviving crew on the outer edge of an ITF-owned communications island. The saber team was sent in to extract the team and strike a blow at a weapons factory, leaving the island immediately, leaving the ITF scrambled and confused. This gave time for the landing team to arrive while the QRF had taken small bites out of the ITF force there. Removing critical locations ideal for a landing operation. In PHASE II of the operation, a full beach-landing assault resulted in the Republic taking several ITF prisoners and gaining control of the island. While no confirmation of the route for the JS-130 was given, on board was cargo presumed to be humanitarian aid as it contained medical supplies and various disaster-relief cargo. The ITF found no use for the downed-craft's cargo and left untouched.


𝗨𝗡𝗗𝗘𝗥𝗚𝗥𝗢𝗨𝗡𝗗 𝗜𝗡𝗖𝗨𝗥𝗦𝗜𝗢𝗡

UHRINUnderground

Saber Team Romeo-Four is sent back into the abandoned subway station below Yili to search and Recon for the ITF Logistics and Resource Facility. Upon discovering the location [Undisclosed] the Saber Team ran into ITF combatants and were engaged in a 14-hour firefight. With their efforts given, an unknown intel was extracted from the facility and casualties were not reported at this time. While the Station was confirmed to be secured by the Saber Team, the citizens and other RGF troopers were not permitted to enter the facility until [Undisclosed] was removed. Afterwards the facility was cleaned by the RRA and returned to the city of Yili. Logistics Captain Relicues was returned to his RGF platoon.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗚𝗔𝗟𝗢

Galo

With a perfect placement of the anti-federation population, it gave the Republic a perfect window to retaliate. A Saber task force is sent to quietly steal data to give the Republic the upper hand in future developments of the nation. During this time, RGF forces are deployed to an ITF helium-3 refinery in assault to prevent nuclear weapons development. While a success, the helium-3 was found to be undeveloped. With a successful result, the STAR and LANDZA foundations have furthered the Republic's foothold in the Pacific Campaign. While the information or technology found in this facility is still under heavy ONI-classified protection, the Republic Officials released a statement to its people citing; "The Federation upheld an illegal helium-3 refinery in attempts to create nuclear powered establishments and presumably more terra crafting battleships. Post a successful raid, the RGF have brought a stabilized area and RVF forces are working to improve the environment area.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗕𝗟𝗔𝗖𝗞 𝗙𝗥𝗜𝗗𝗔𝗬

BlackFridayUHR

With the Republic putting a full maritime force at the coast of Japan, the JSDF and RGF worked together to retake the streets of Osaka. Re-gaining control of Southern Japan, the region was wartorn and the skies were grey of ashes. With Republic Repair and Aid giving assistance where possible, the Japanese population was displaced and the streets need several months of repair and aid. This further sparked a sense of cause for both the Japanese and Republic population alike. During this Operation, the discovery of a Man-made island just south west of Japan was reported. In order to prevent further attacks to Southern Japan, the RGF embarked on a secondary campaign there.


𝗜𝗡𝗩𝗔𝗦𝗜𝗢𝗡 𝗢𝗙 𝗧𝗜 𝗟𝗔𝗢𝗨

TiLaou

Following the intel from the Japanese mainland, the Republic Naval and Ground forces established a beachhead fortification in order to take over the ITF bases there. While resistance was strong, the Republic successfully planted a foothold in the island pushing the Federation further back. The ITF undoubtedly had mass numbers over the Republic invading force as well as a multitude of strike drones available for use. In order to gain an advantage, the Saber Forces were sent into a station command center run by the Federation to dismantle organization of enemy troops.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗔𝗖𝗛𝗜𝗟𝗟𝗘𝗦 𝗛𝗘𝗘𝗟

Achilles

Saber Team Inferno was sent in to the ITF command center to sabotage communications as well as shut down any supply routes to any possible ITF locations. This would further help the RGF landing force as well as provide behind enemy line reconnaissance for the other Republic forces. Later the team would recover an unknown schematic of what appeared to be an ITF massive flying fortress. While the location or existence of this aircraft was currently unknown, it was made clear what the ITF were currently capable of.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗥𝗢𝗟𝗟𝗜𝗡𝗚 𝗦𝗧𝗢𝗥𝗠

RollingStormUHR

When UHR Void forces detected a massive aircraft in Japanese airspace, an aerial assault was made. Spanding over half a mile long, this massive aircraft acted as a flying fortress for the Federation containing a multitude of armaments and supply. The Republic aircraft finally successfully landing on the aircraft, boarding it as if it were a station. When the crew was finally rendered obsolete, the Republic Troopers extracted from the aircraft as it hurdled towards the pacific ocean.


𝗗𝗘𝗙𝗘𝗡𝗦𝗘 𝗢𝗙 𝗟𝗔𝗢𝗨

DefenseofLaou

In retaliation of the Federation's loss of fortress a raid was embarked onto the now Republic-owned Ti-Laou. With initial bombing runs and simple mortar bombardment, the Federation finally air-dropped onto the island forcing the Republic into a full defensive. While heavy casualties were sustained, the Republic successfully held off the attack. While it took several weeks to fully reinstall fortifications or re-organize troops, the Republic had learned the where abouts of several ITF installments and remaining fleet locations.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗝𝗘𝗥𝗜𝗖𝗛𝗢

JerichoUHR

Using the supply and contents of a converted Federation weapons manufacturing facility, the Republic had fully converted it into a forward development installment. This would later act as a resupply and rerouting location for any munitions and vehicles needed in the frontal operating regions. While many supplies were then transferred to the JSDF, they adopted a similar vehicular and weaponry choice. This would later help take a further assault to ITF-owned Japanese land.


𝗗𝗜𝗦𝗧𝗔𝗡𝗧 𝗘𝗖𝗛𝗢

EchoUHR

When a Resistance was discovered further west, a small task force was sent to resupply and support the Anti-Federation cause. Later it was discovered this Resistance was displaced Korean Army soldiers from the ITF's turnover. The Republic was made aware of many ITF positions and fortifications gaining a massive upper hand for the Republic. While the task force was not enough to sport an assault in Korea, the Resistance was assured the Republic would return in the future.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗗𝗥𝗔𝗚𝗢𝗡'𝗦 𝗧𝗘𝗘𝗧𝗛

DragonTeeth

In an unfortunate return of the task force in Korea, the transport was shot down in a dense jungle in eastern Pusan. A Saber Team was sent in to recover the survivors and intel obtained from the Resistance. While the Federation had a strong searching force, the Saber Team was able to recover the remaining crew and pilot along with the intel found.


𝗕𝗔𝗧𝗧𝗟𝗘 𝗙𝗢𝗥 𝗧𝗢𝗞𝗬𝗢

BattleTokyoUHR

When the Republic was reinstated with the JSDF, a full assault was pushed north to retake Japan. In a 3-week long battle, Tokyo was finally retaken by Republic and Japanese forces. This caused the ITF and any remaining enemy soldiers to either surrender or retreat westward off the Archipelago. It would take an extended period of time to restore the city to its original state, but it struck a widespread sense of patriotism and pride for both the Japanese and Republic population alike. Japan would reinstate as New Sentinel Japan and joined the Republic under a Coalition against the ITF.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗘𝗥𝗔𝗧𝗢

SeratoUHR

A man-made island located in between Korea and Japan was heavily fortified by the ITF and contained a massive advantage regionally for the Federation. It was key for the Republic to take this area to help any resistance in Korea as well as act as a buffer zone for Japan while it needed time to recover. With the island being initially invaded by a small recon force, acts of cache placement and explosive sabotage, the full invading force made its way into the main terrain with little to no resistance.


𝗔𝗜𝗥𝗙𝗜𝗘𝗟𝗗 𝗔𝗦𝗦𝗔𝗨𝗟𝗧

AirfieldAssaultUHR

When an ITF of large scale was discovered, the Republic staged a large assault in order to both stop the production of ITF aircraft and dismantle any staging ground for transports, fighters, and other support aircraft. While lots of area needed to be covered, the JSDF had assisted in the taking of the airfield as well as held the beach head for Republic troops to continue pushing westward.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗔𝗠𝗜𝗡𝗢

OPAminoUHR

When the buffer zone island had fully been recovered and reinstated as Republic Coalition owned waters, an unknown vessel was spotted several miles off the coast headed for the port. While no contact was made, any efforts to slow or stop the boats in non-lethal methods were found ineffective. When a boarding party was sent aboard it was discovered a strange occursion had occurred. ITF forces had begun fighting amongst themselves aboard the vessel causing confusion to the Raiding force. When a crazed Federation crew member had made it apparent that the ship was rigged to explode, he started the sequence early. This gave the Republic boarding team little time to extract. Without completing their search, they exited the ship, watching it explode behind them. While the causes of the red on red engagement are still unknown, investigations are still being made.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗟𝗬𝗖𝗛𝗘𝗘

UHROPLychee

With confirmed locations of ITF fortifications along the Russian/Japanese border, RGF and JSDF armored divisions take a forward assault to put a dissolution to these locations as well as further push west in an attempt to reach Korea. While many areas were still owned by the ITF, the Federation had put up a large resistance which started to become very apparent just how difficult the assault would be for the Republic.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗢𝗟𝗔𝗥 𝗙𝗥𝗢𝗦𝗧

UHROPSolarFrost

In an attempt to further dismantle the ITF, an assault was placed in a northern weapons distribution facility. It was there the RSF discovered the future development of testing weapons from the Federation such as bipedal vehicles and further helium-ion ship mounted cannons. It was clear the technology housed here was a mere fraction of the capability of the ITF mainland. Information was copied and sent back to Aspin and the team quickly exfiltrated sustaining heavy casualties from the ITF facility soldiers.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗛𝗔𝗥𝗗𝗖𝗔𝗦𝗘

HardcaseUHROP

The 91st Motorized Combat division of the RGF pressed north into the streets of Ji Mungd. Due to the amount of ITF tech in the Operative Range, the 91st was tasked in locating and destroying several key targets such as ITF communication towers or relay outposts. Joining the 91st was the 23rd Japanese Armor Platoon giving support via Type-10 Main battle tanks and rifleman alike. While getting into the city took the division several hours, the fight had lasted a brief 1 hour and 20 minutes. Gradfully, with minimal sustained casualties, only 2 being lost troopers and 4 being lost NSJ soldiers. After firefights were lowered to a calm, the RGF set up a temporary FOB in the city center in order to support any remaining civilians that were not evacuated as well as a staging ground for future joint-op missions. The NSJ returned their Armor Platoon to re-arm and re-fuel however with the NSJ finally getting back on their feet, a full production of new generation tanks for the NSJ was already underway.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗦𝗣𝗔𝗥𝗥𝗢𝗪

SparrowUHROP

When the RGF FOB in Ji Mungd was attacked, it prompted the division there to take quick action. Prioritizing getting any remaining civilians off-site, they focused fire more north returning a shield against the ITF as the civilians were transported south. When a large force of soldiers and armored vehicles was spotted by a RSF recon team, the RGF needed to take a different spin on the situation as they were highly outnumbered. Loading a CROAKER ammo truck with every explosive left on the FOB, they set it to explode on a detonation block. Moving remaining troops out of the FOB, they let the ITF take it by backing off. When a majority of the ITF soldiers were inside the base walls, the CROAKER was detonated, killing most of the ITF soldiers, the rest either injured or engaged by the RGF in an ambush. This prompted this enemy force to surrender and stability was regained. Further intel of ITF positions was gained.


𝗦𝗞𝗜𝗥𝗠𝗜𝗦𝗛 𝗢𝗩𝗘𝗥 𝗧𝗔𝗟𝗜𝗢

TalioUHR

The ITF launched an aerial assault, scrambling their fighter jets into northern air space. Using this area-distance they began to fire upon RGF staging locations within the region of Talio, A countryside nearby Ji Mungd. The RAF 3rd air combat team was dispatched under the callsign 'Reaper One' and moved to engage the ITF aircraft. Once again the RAF was able to spread its wings and prove its mass effectiveness in the Talio region making quick work of the ITF fighters. Of the 12 RAF fighter aircraft, 2 were shot down, with one of these pilots being killed in action. While a small casualty count, it was still an eye-opening battle over the people in Talio. A memorial was made for the pilot who lost his life in the Talio town center and the RAF returned, leaving the civilians there back to their governing by own request. Despite the shock and awe, the Republic Air Force proved their combat ready-ness and continued to further their next generation fighter research.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗠𝗜𝗗𝗡𝗜𝗚𝗛𝗧

MidnightUHROP

Following the events of Operation Sparrow, a night-time raid Operation was placed on the ITF communications base and the current staging ground of the ITF within Ji Mungd. The base was awoken to a surprise and attacked off guard, the RGF moving in from multiple locations, taking over key locations as a priority such as the base armory and airfield. In 4 hours time, the base mass surrendered from the constant attacks from multiple directions. This prompted a swift, but major victory for the RGF. Prisoners were placed into the Base's brig as a temporary holding place until the fortification could be converted to Republic control. Today it is known as Fort Moon and houses a staging ground for the RGF as well as an airfield for any allied forces or RAF aircraft.


𝗜𝗡𝗩𝗔𝗦𝗜𝗢𝗡 𝗢𝗙 𝗚𝗢𝗥𝗡𝗜

UHROPGorni

Using the information gained from the base on Ji Mungd, the Republic located an additional ITF-made island just south east of Ji Mungd. A maritime beach assault was launched on the eastern side at 1040 prompting a quick climb up the steep cliff faces of Gorni. With this uneven terrain, it made it difficult for the Republic Armor to get through and support the invading force. In a result of this the RGF is tasked with planting HDC (High Density Charge) explosives among several cliff faces or passes to make way for the tracked and armored vehicles to get through. Furthermore, the ITF had a high frequency radio jammer on the east side of the island that made radio communication difficult. A separate maritime team was sent to the tower to engage. At around 1850 hours, the island was proclaimed as a victory, with the Republic taking control.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗖𝗜𝗡𝗗𝗘𝗥

CinderOPUHR

With the island of Gorni being under Republic control, it took some time for the current maritime force there to establish fortifications and resupply zones. With most of the occupying force focused on returning displaced civilians, a smaller expeditionary force was deployed to a reported ITF weapons facility that was reported to still be operational by Republic-friendly civilians. With the information being correct, an operation was put into place in order to stop and siege the ITF facility as well as take over the factory, killing or capture the Federate soldiers that were remaining there. With little to no armed staff, the ITF personnel surrendered and some were given the opportunity to develop weaponry for the Republic.


𝗥𝗘𝗗 𝗙𝗔𝗖𝗜𝗟𝗜𝗧𝗬

RedFacUHR

Situationally in an unmarked location, an old helium refinery in northern Asia was reported to be operationable once again since the late 1970s. Satellites picked up several movements into the area as well as several vehicles parked nearby despite there not being roads to this location. A VOID task force team was sent to investigate the facility but found no sign of enemy activity. Various old and decommissioned military vehicles were found with not much else. When an unknown chemical was found in samples of the water going through the facility pipeline, it was condemned off from future operations. The RVF currently guard this location until further research can be done.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗪𝗔𝗦𝗧𝗘𝗟𝗔𝗡𝗗

WastelandUHR

Following the situation found at the Red Facility, the unknown chemical found to be going through the pipeline suddenly heated past 200 degrees celcius and the site was evacuated. The pipes bursted causing most of the Facility to erupt and implode on itself. After the solvent had cooled, a HTO team was sent into the Operative Zone to investigate the cooled substance. The recent heat caused a large layer of thick fog to cover most of the now revealed underground service tunnels that had been abandoned for some time. When the substance was finally placed into a solvent solution, it was revealed to the HTO team that the chemical was made from a refined uranium-helium fuel. Similar to what older spacecraft used to propel into atmosphere, however at a much higher condensed armature. The chemical was taken back to RDI for further testing.


𝗢𝗣𝗘𝗥𝗔𝗧𝗜𝗢𝗡 𝗨𝗣𝗣𝗘𝗥𝗖𝗨𝗧

UppercutUHR

When the ITF's plans to attack a forwarding operating base known as "Grozny" was discovered, the RGF platoon there had little, but adequate time to prepare. The platoon stationed at Grozny (51st RGF) purposely staged a convoy of unmaned vehicles down the south road to draw the attention of the ITF. When they took the bait and attacked the convoy, the 51st was ready. The convoy was detonated and the ambush was counter drawn and it successfully pushed back the Federate troops into a full retreat or unconditional surrender. Despite the 51st being outnumbered 2 to 1, they successfully claimed a victory without a single casualty.


Phase IV

Operation Flint < This section is under construction >


ᴜɴɪᴛᴇᴅ ʜᴏʟʟᴏᴡ ʀᴇᴘᴜʙʟɪᴄ | ᴋᴜ̈ᴢᴅᴇʟᴇᴍ ᴀᴢ ᴇʟᴏ̈ʀᴇ | ᴍɪʟsɪᴍ - sᴛᴏʀʏ - ᴄᴏᴍᴍᴜɴɪᴛʏ - ᴇxᴘᴇʀᴇɪɴᴄᴇ

EXTENDED LORE

With our storyline lore being expansive, we enjoy telling on our ongoing campaign as well as experience! Listed below is an extended version of our lore with specifics in units and other events. This will tie into our upcoming webseries and steam game!

Extended lore is a category that does not fit into generalized topics and is for the sole purpose of lore-enhancement and reader-enjoyment.

United Hollow Republic Armed Forces Service Gallery
UhrMXSERIES

R-X SERIES (Landza Manufacturing)

The R-X or (MX) Rifle was introduced to the Republic Armed Forces in 2041 for the Rishien Campaign. Landza Manufacturing designed the rifle to combat two issues with the previous serviced rifles. Using 6.5mm rounds and a sleek design, it offers efficient accuracy and bullet velocity while delivering the stopping power needed. In between the common 5.56mm and 7.62mm rounds, the 6.5mm peeks velocity and output in an equivalent manner to prove its worth on the field. Pictured left is the 3 common variants used by the UHR's military, more commonly the RGF. The 6.5mm round can be used universally by combat issued UHR weapons to expand the armament asset distribution efficiency.
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Uhrmgs

R-MG SERIES (Landza + Etoz)

R-MGs by both Landza Manufacturing and Etoz Industries, were brought into service just under a year after the R-X Series in 2042. To deliver high firepower output as squad support weapons, the R-MG series vary in calibers depending on the detachment and role of the support trooper. A modified RX-4A was outfitted with a redesigned upper and buffer-tube action lever to support higher rate of fire and keeping cool over extended use. The R-XMG (Top) can take the R-X series magazine chambered in 6.5mm to improve combat ammunition distribution efficiency.
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Uhrhandguns

R-PX SERIES (Landza Manufacturing)

The R-PX or (Republic Pistol Service Weapon) is a set of handguns for use of military and/or Homeland Enforcement issue. (RHE) While it is not common for a rifleman to carry a sidearm, the handguns are more commonly seen in use by Officers and or vehicle crew. Pictured here was entered into service in 2039 as a replacement to the RN-7. Chambered in 9mm, they offer ample side arm support or self protection. Officers commonly have side arms shown here on the bottom chambered in .45ACP. While still uncommon to be seen, they are a popular choice to all service members on the range.
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RGV-5

RGV-5 (Republic Defense Industries)

RGV or Republic Ground Vehicle are an assortment of wheeled vehicles used by UHR armed forces. The RGV-5 is the most common and widespread use vehicle in the Republic. It entered into service in the year 2034 as a replacement to the RRV. Light, Armored, Quick, Agile. Containing a 6 speed manumatic 7.2L engine, it delivers just over 520bhp, a top speed of 80MPH (128KPH), with a 5,000lb payload capacity. (2,270Kg) Supporting a crew of 4+1 (Manned/Unmanned Cannon) it's effectively used in the field as a standard combat transport support vehicle. Armed with a Landza Manufacturing 12.7mm machine gun or an Etoz Industries 20mm autocannon it holds it own. The rear area can either be converted as cargo space or outfitted with attachable seats to support 4 more troopers or 2 troopers and 1 medical space. Despite being over 15 years old, it still proves its worth in combat and continues to uphold the trust Republic troopers have built for the vehicle.
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RLGV-1

RLGV-1 (Republic Defense Industries)

RLGV also stated as Republic Light Ground Vehicle was a demand-supply installment for most recon or engineering trooper's needs. Created by RDI in 2047, it was outfitted for combat and military use. Civilians can also own a model under an approved clearance. While not as armored as the RGV-5 it sports a mighty roaring all-terrain engine and electronic fuel injection. Containing seats for a maximum crew of 7, it's the choice-of-service for recon, Saber, and ONI units. It can also commonly seen in use by Combat Engineers or on base at the United Hollow Republic Armed Forces Headquarters. While multiple variants have been manufactured to support various needs, the RLGV-1 maintains the common profile and is very effective both in and out of combat. Though a newer vehicle, it will remain in service for an eligible amount of time until a replacement is needed.
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RAAV-1

RAAV-1 (Republic Defense Industries)

Republic Amphibious Assault Vehicle [RAAV] was introduced by RDI in 2050 for the RNC as a quick multi-surface traversing vehicle. Capable of driving straight off boats into water directly to shore or crossing deep water it is an effective armored vehicle for non-road environments. Despite being non-robust like the RLGV, it features more armor capability and a higher payload output. Armed with a Landza Manufacturing 12.7mm machine gun or an Etoz Industries 20mm autocannon it can also be classified as an armored combat vehicle. While rarely used in a supporting role, it maximized the deployable efforts for the RNC in support for the RGF or SABER forces alike. Though a newer vehicle, it will remain in service for an eligible amount of time until a replacement is needed.
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RGTV-11

RGTV-11 (Republic Defense Industries)

Republic Ground Transport Vehicle [RGTV] was brought into service for the RGF by RDI in 2039. While later being replaced by the RGTV-15T it is still commonly deployed as a secondary-service vehicle or for a wider array of cargo transport. An 8-wheeled powertrain delivers maximum output and a strong displacement power for various uses. Because of its cheaper cost, the RVF adopted the vehicle for the RRA (Republic Repair and Aid) as a transport vehicle for civilians or humanitarian relief which proved very effective post the attack on Eto. It quickly gained the nickname "Croaker" from its low tones and frog-like front shaped plate.
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RGV10

RGTV-15T (Republic Defense Industries)

Acting as a direct replacement, the RGTV-15T or "Stallion" entered into service in 2050 as the main combat transport. Thick, heavy, and armored, it can transport troops into combat and even past combat zones while keeping the crew unharmed. Despite its heavy and slow stereotype, it is the workhorse of the Republic with a very impressive payload capacity of just over 25,000lbs (11,340kg). Additionally, it can be armed with a Landza Manufacturing 12.7mm machine gun or an Etoz Industries 20mm autocannon it can also be classified as an armored combat vehicle. While many troopers keep their nostalgic-like loyalty to the RGTV-11 it begins to prove its combat effectiveness during the secondary Southern Pacific Campaign.
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RAPC-5

RAPC-5 (Republic Defense Industries)

The Republic Armored Personnel Carrier (RAPC) was manufactured by RDI in 2048 as the replacement for the APC-9. Being both amphibious and urban-rated it's a common assault vehicle for various terrains. Outfitted with a 30mm repeating cannon with a coaxial 12.7mm gun it has time and time again proved combat effectiveness for the last two years for the Republic. With onboard electronic positioning and communication systems, it can also act as a mobile relay station as a temporary or even combat-permanent command vehicle. A turret-less version can be commonly found used in medical purposes from the RGF as emergency heavy-combat transport.
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RWAV-1

RWAV-1 (Republic Defense Industries)

Republic Wheeled Attack Vehicle (RWAV) is a heavily-armored wheeled combat vehicle. Sporting a 120mm cannon it is used as tank destroyer or armored vehicle combattant. Lighter and faster than a MBT while still offering MBT capable firepower and armability, it was introduced into service in 2039 by RDI as a lighter installment for combat cannon use. Like the RAPC-5 it is outfitted with both RCAP (Reactive Combat Armor Plating) and rocket-fencing. It is designed to catch the warhead of an incoming rocket before the detonating tip can be primed. This offers ample protection for both the vehicle and crew alike. RWAVs can be deployed via RVTOL-34 BLACKFISH transports or with RNC landing craft.
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