Sins of Evarda is a high-production VRChat roleplaying campaign set in a grim medieval fantasy world inspired by Berserk, Game of Thrones, and cosmic horror. Created and run by Drazker alongside a team of experienced Dungeon Masters, SOE follows the Vectorum, a faction of outcasts, dispossessed nobles, and survivors of supernatural disasters as they navigate political intrigue, border warfare, and dark forces awakening in the March of Lior.
The campaign emphasizes consequence-heavy storytelling, moral complexity, and collaborative character arcs. Magic is rare, dangerous, and corrupting. Violence is brutal and carries psychological weight. Characters can fail, fall, or die, and their choices shape the world's trajectory.
Sessions are streamed live on Twitch with professional production values including custom VRChat worlds, original music, cinematic editing, and complex narrative systems. The project aims to push the boundaries of what VRChat roleplay can achieve through technical innovation and serious dramatic storytelling.
Schedule[]
- Sessions take place on Friday nights!
- Pre-session discord meeting starts 7:30pm EST
- RP Sessions starts around 8:15 - 8:30pm EST
| Please remember that events described in this article are roleplay and acting. Actions done in-character do not reflect on the actual person portraying the character! |
- Sins of Evarda Characters - Click to see the cast
Setting
Evarda
Evarda is a medieval fantasy continent in the year 1158 of the Age of Man. Over a thousand years ago, humanity conquered Evarda from the Tsekori, a pre-human species now called "demons" by most. The Great Crusade established human dominance, but the sins of that genocide continue to haunt the present.
Three great kingdoms dominate the continent: Risia in the center and west, (feudal, Church-dominated, rigidly hierarchical) Aso in the south (great power, culturally distinct, militarily powerful), and Dreniya in the north. (Tsarist, brutal, expansionist) The kingdoms have raided each other for generations, but tensions are escalating toward open war.
Magic exists but is pushed to the shadows and hunted as heresy by the Church of the Creator. Those with supernatural abilities face execution by burning or crucifixion. The Kaedreni Crusader State enforces religious purity with fanatical brutality.
Strange events plague the borderlands: the Hollowing (supernatural disasters that consume entire regions), disappearances, cult activity, and signs that ancient powers are stirring. The Age of Man may not last forever.
The Vectorum
Knights
The martial core of the Vectorum. These are dispossessed nobles, disgraced knights, and trained warriors who've lost their place in legitimate society. They maintain combat discipline and provide the faction's military strength, but their honor has been tested by exile and survival. Many struggle with the gap between what they were taught knights should be and what they've had to become.
Notable: Led by Lupio Blackmoore, the Baron of a hollowed land
Occultists
Practitioners of forbidden arts: hedge wizards, alchemists, those touched by supernatural forces they barely understand. In civilized lands, they would burn as heretics. The Vectorum offers them sanctuary in exchange for their dangerous knowledge. They study ancient texts, attempt rituals, and navigate the thin line between useful magic and corrupting power.
Magic in SOE is rare, costly, and corrupting, never safe or controlled
Outriders
Scouts, rangers, and those who operate beyond the Abbey's walls. They gather intelligence, track threats, escort caravans, and serve as the Vectorum's eyes in the wider world. Often former bandits, hunters, or military deserters, they're comfortable in the wilderness and understand how to survive on society's margins.
Godsworn
Those who maintain faith despite everything: former clergy, zealots questioning their Church, believers seeking truth beyond institutional corruption. Some, like Crow, have weaponized their faith into something terrifying. Others struggle to reconcile the Creator's teachings with the brutal reality they've witnessed. Their presence creates tension with the Vectorum's occultists and heretics.
Scouts
Information gatherers, spies, and those who navigate Lior's social landscape. They differ from Outriders by operating within civilization rather than wilderness: working taverns, marketplaces, and noble courts. They track rumors, identify threats, and provide the intelligence that keeps the Vectorum ahead of their enemies.
Factionless & Other
Refugees, recent additions, and those who don't fit clean categories. Merchants, craftspeople, survivors of Hollowing events, individuals fleeing persecution. They haven't fully integrated into the Vectorum's structure but find protection at the Abbey. Some will prove themselves and join formally. Others will leave or betray them. The Vectorum accepts this uncertainty as cost of remaining open to those with nowhere else to go.
Notable External Factions
Lior
A border march between Risia and Aso, ruled by Lord Maric Varodyr, aka the Lindwyrm. The town serves as the campaign's primary setting, a frontier settlement where outcasts gather, trade routes cross, and supernatural incidents are becoming impossible to ignore. Lior is cosmopolitan by necessity, housing Risian locals, Asovian refugees, merchants from across the continent, and those fleeing persecution. The Lindwyrm attempts to maintain order while managing pressure from the Church, Kaedreni observers, escalating raids, and strange disappearances that suggest darker forces at work.
Population: Mixed Risian/Asovian, plus refugees and transients. Tension between communities is constant.
Aso
The southern dominion and Risia's historical rival. Culturally distinct with different relationship to authority and power. Aso's military is well-trained and expansionist, with intelligence networks operating throughout the borderlands. Raids into Risian territory are increasing in scale and boldness, suggesting preparation for larger conflict. Some Asovian forces have been infiltrated by cult elements, complicating the conflict with supernatural dimensions. The kingdom's true intentions remain unclear... territorial expansion, preemptive defense, or something darker?
Kaedreni
The Crusader State is a theocratic military order dedicated to purging heresy and pre-human influence. Kaedreni forces are fanatical, well-equipped, and operate with Church authority to investigate and eliminate supernatural threats. Their methods are brutal: trials are formalities, executions are public, and anyone associated with accused heretics becomes suspect. They see the Vectorum as proof of Lior's corruption and Lord Maric's weakness. Ironically, their zealotry and mass violence feed the very dark forces they claim to fight. Some Kaedreni have been infiltrated by the cult, steering righteous fury toward outcomes that serve dark, outer gods.
The Kaedreni represent lawful evil mirroring the cult's chaotic evil; two paths to same destination.
