VRChat Legends Wiki
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VRChat Legends Wiki

Please remember that events described in this article are roleplay and acting. Actions done in-character do not reflect on the actual person portraying the character!

Origin

Silika has lived on the planet for a while. Her father and mother raised her well even with her curious nature. The hijinks with her brother general led to interesting stories. After she got a bit older she decided to set out to salvation city. With the help of some critters it led her to the undercity which has piqued her interest most.

History

Traits

Edges

  • Major - Animal Companionship: Silika can speak to and understand animals, Silika can understand any animal that isn't sentient or a person aka, lizards, bugs, slimes, hamsters, crabs, etc.
  • Minor - Keen Hearing: Silika Can hear pretty well, She uses this for hunting or catching things, And or to hear when the next big catch is coming up.
  • Minor - Water = Good: Silika can bring water to her body to form water tentacles/arms or perform an out of combat heal in the water, the heal would take 1 minute to cast and heal 2 vitality. The water arms can be used as a defensive spell to protect herself, put out fires, and other such.
  • Racial - Underwater Tendencies: Being from the ocean silika can breathe and swim underwater, being quite fast in the water but slow on land. As for breathing, She just breathes underwater.

Flaws

  • Major - Must Remain Moist:
    • Silika must bathe at least once per day, She can miss 1 session of not bathing however if continued not to bathe it’ll go as follows:
    • 2 sessions: Minor wound at the start
    • 3 sessions: Silika will take a major wound at the start
    • 4 sessions: if not bathed for 4 sessions this will lead to a severe wound at session start and will take a normal death roll should this roll fail, silika will die at the end of the session.
  • Minor - Soft and squishy: Silika's skin is very thin and very squishy, cuts and wounds, do more damage, and can get infected very quickly
  • Minor - Fire = Bad: Fire or fire elemental magic, can dry silika out quickly, and can cause scales to begin to fall out. Blood could begin to fall from these scales falling as well
  • Racial - Too bright: Silika’s eyes are adapted to darker locations hence bright locations make it harder for her to see, and strain her eyes a lot quicker than darker areas would.

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