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Opal is one of the new students to become a Warden within the Academy in Reinhold. A sweet but oblivous girl, she often doesn't understand many customs, but is eager to learn, having a special love and skill for animal welfare. Opal is portrayed by Oraclelotl.

Please remember that events described in this article are roleplay and acting. Actions done in-character do not reflect on the actual person portraying the character!

Origin[]

Opal arrived with the class in Lindell to be tested to see if they would be good enough to become a Warden themselves. Partnered with the mysterious Mira, Opal has been trying to keep up with the class, but lacks in the combative skills many already obtained. However, that does not stop her from pushing herself to make sure that she can become a Warden to protect her city of Thantell and her family, despite their reluctance.

History[]

Opal was born in the city of Sylph, but shortly after her birth, her family moved to Thantell. Home to many creatures, Opal grew up on her family’s farm with her mother, Mavis, her father, Atlas and her three brothers, Zen, Bill, and Corvus. They were a close family, supporting one another through the daily struggles of farm life. Life was quiet, their peaceful home secluded with brambles and nature. However, there was one time of the year they had to adventure out; a pilgrimage to Sylph within the forest for the annual Brightmaid festival. Full of colors and excitement in the air, many Brightmaids often used the occasion to find and court others of their kind or to find spiritual paths to gods long gone and for reasons many believe they forsook them to suffer alone.

Another important reason is when Brightmaids come of age, they are indoctrinated into the Moon's blessing. This group worked alongside other species, and if one is lucky enough and shows much potential, there is a chance that the newly indoctrinated Moon's blessing will be deemed worthy enough to ascend onto a better life earlier and to help rebirth the new god to bring in a new dawn. Opal has been nearing her time for this pilgrimage, which she would’ve been embarking on at some point in the foreseeable future. However, some other things happened after this, changing her view on many things. Opal waited for a chance to get out of there, an opportunity which came a year later. Her parents spoke about how they would need to send someone to do business for Bloodwell's farm within Reinhold, and at least how Opal read in the past, Reinhold was where the Wardens’ academy was. Opal was optimistic about applying to be their traveler, but their parents were unsure and scared that something would happen again. Opal continued to beg until her parents gave in, allowing her to go to Reinhold to be their business dealer. The day Opal was leaving for Reinhold, the same day Opal wrote a letter to her family explaining her true intentions. Before they could protest her words, she had gone, leaving towards Reinhold and curious to see what the future holds for her and the fate of her farm.

Traits[]

Strengths[]

  • Ethereal appearance - her appearance and natural charisma benefit her in social situations, making it easier for people to open up to her about stuff that may be harder to obtain.
  • Animal Knowledge - Working from the farm allows her to have more knowledge on animals or creatures she or others may come across, thus being able to help in situations that may require that sort of help.
  • Speed & hearing enhancement - Opal able to dash around a lot quicker than many other races, a good use for a messenger or someone to deliver, she also has a small hearing enhancement to allow her to catch the smallest of sounds in the mists of absolute chaos.

Weaknesses[]

  • Bad memory - Opal has been hit in the head one to many times by kicking animals thus causing the memory loss to occur, If she does not make a note of it during any time in session they will most likely forget what was being said to her.
  • Horn - If the horn breaks off (which can be healed) it will incapacitate them immediately, depending on how broken the horn is, will determine how long she is asleep for.
  • Manipulation - easily persuaded/manipulated into doing things whether good or bad, she's just going with the flow of things and doesn't take alot of things into account, plus she's not a very good liar.
  • Weather issues - With being a Brightmaid, She is affected by hot and cold weather and must bundle up or cool herself down, or she will begin to suffer from heat exhaustion or will fall into a hibernation state.
  • Painful reminder - Opal has a large scar on her arm for some reason
  • Fear resistance - resistence towards things that might provoke fear into people, like monsters/dangerous situations.

Team History[]

    The Keep Exams
    • Team Three
      • Arlo, Avery, Bailey, Iku'lylah, Markus, Opal & Yuriel.
    Vanderhall
    • Team Eclipse
      • Cain, Clara, Evan, Felix, Ione, Mal, Opal, Star, & Theodore.
      • Colors: Purple & Lime Green.

A.R.M.S. & Spells[]

A.R.M.S. & Spells Description
Core Type: Dark
Eden Lost Logo
Opal selected a Dark Core at the Core Selection Ceremony in Reinhold. The key piece needed to operate her A.R.M.S. and cast any spells.
Eden The Gathering (EGG) Attunement: Caster
Eden Lost Logo
A.R.M.S. description here.
Slowing Circle: Barrier Type: Spellweave
Eden Lost Logo
Opal unleashes her deck of cards in a large circle, slowing enemies who are inside.
Long-Shot Type: Innate
Eden Lost Logo
Spell description here.
*Non-canonical/unofficial name

Links[]

Social Links[]

Episodes[]

Clips[]

Season One[]

Arc 1 | Name A Woman!
Arc 1 | Friendly Gestures
Arc 1 | Sticky Fingers
Arc 2 | Asking A Sheep For Directions

Gallery[]

References[]

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