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Mercury is TheEmoHealer's character in Callous Row RP.

He makes episodic abridged edited highlight videos of his point-of-view over on his YouTube channel.

See: YouTube: Mercury episodes playlist
Please remember that events described in this article are roleplay and acting. Actions done in-character do not reflect on the actual person portraying the character!

Origin

Mercury is a synthetic, doing his best to survive in the Wasteland outside of Savior City.

He was originally built and designed as a Light Combat Model by the Quixote Corporation. After a fleeing a robbery in the city, he traveled to Scrap Town for repairs and ended up being taken in by an elderly man named Zax Prowler. Since then he has continued to work in Scrap Town as a repair man focused in robotics under the old mans teachings.

Good natured, he tries to reach out to the many synths and organics with robotic prosthetics so that he can give them some amount of help in maintaining their parts. He still tries to explore the reaches of his sentience, and he uses BTLs routinely to help him explore the reaches of his own mind.

History

Episode 1: Normalcy.

During this episode we observe much of what Mercury's regular tasks consist of, and his attempts to help the locals of Scrap Town, while filling requests from Zax Prowler. Such tasks include addressing clients in the Robotics shop, sending messages to others on behalf of "Mr. Prowler", and his regular work in the shop of cleaning, taking inventory, and preparing the simpler orders.

This is interrupted when a "Big Crabby" a giant creature with Scorpion like traits, invades the nearby arena. Unarmed Mercury attempted to warn civilians away from the monster, however his warnings were almost completely ignored.

Towards the end of the day Mercury and Zax spend their time talking a horror genre BTL, that Mercury seems to be struggling to understand. They discuss the value of a friend, and the reality of having to choose between them.

Episode 2: Failsafe Engaged

Things begin to go against Mercury's daily business, as he tries to fill client orders and fulfill Zax's requests of him.

While assisting Anna, she and Mercury are stopped by Rico Suave and his gang. Rico proceeds to order Anna, to stand and walk towards him regardless of her injuries, and severed feet. Continuing to comment on her unclean and unhealthy state. Mercury while wishing to support Anna, takes no action to stop Rico, until Sheila Faires Dinkum breaks up the encounter.

While working in the shop, Zax Prowler and Mercury hear shouting and panic from the arena. Investigating they see a strange fire burning in the scrapyard, and seemingly chasing people. (Later discovered to be an enraged flame spirit.) Fleeing to the shop, Zax and Mercury are trapped as the fire melts the door, "advising" Zax to hide on the third floor, Mercury holds his ground on the second floor, until the spirit explodes, badly damaging the Synth.

The remainder of the episode for Mercury is comprised of several parties assisting in his repair.


Episode 3: Assistance

It is a hectic morning in the shop, when Rico Suave's gang drags Paprika into the store after being shot. Zax Prowler and Mercury give what immediate repairs on Paprika that they can, soon learning that Sheila Faires Dinkum claims to own Paprika. Zax agrees to finish repairing the drone in exchange for a favor, as Shelia did not have credits to pay.

Walking around Town Mercury, and Zax come across Rana Amariah, a Nirvana Corporation employee. The boys show Rana around town, and answer what questions they can for her. In exchange Rana gives Zax, and Mercury, 120,000 credits as thanks so they can have "Fun". Zax and Mercury agree that they will go shopping the following day.

Panic sets in when news of a large away team of Slummers from the Undercity, led by Ashley Jones, have not returned. With the sandstorm only 30 minutes away the town scrambles to find ways to contact them, as they can not risk sending a search party with such little time left before the aggressive nocturnal wildlife of the wasteland start hunting. The team returns with only minutes to spare.


Traits

Edges

  • Major - Combat Model - Originally designed with small-arms combat in mind, Mercury is lightly armored, primarily around his chest and his forearms. However, larger-caliber rounds, such as from a long-range rifle, will likely punch through the plating without issues. He also has an increased athletic and physical performance, alongside basic weapons training. His small frame likely cannot overpower larger opponents.
  • Minor - Second-Hand Repairman - Learned how to jerryrig together inferior parts in order to get a device to a minimal state of functioning. It's not gonna be a good job, but it’ll get the job done.
  • Minor - Diffuse - Not every situation requires violence to resolve or even to delay an aggressor. Preset into Mercury were guidelines in how to keep someone talking and have them spill more information.

Flaws

  • Major - Overheating - Mercury is powered by a “Sol” Thermal Core. During times that require above-average power consumption, Mercury will start to overheat, and he must regularly expose his heat sinks to vent this building temperature, lest his components start to fry. Should these heat sinks be damaged, he would fall into a coma-like state until repaired. Allies could assist in cooling with cold or ice-based interactions or working in colder areas, while foes could abuse this by leading him into hotter regions or using heat or flame-based weapons
  • Minor - Minor BTL Addiction - Not needing to sleep gives you a lot of free time, and a LOT of long boring nights. When he can afford it, Mercury will buy BTLs to help escape his troubles for a time or just to explore emotions and organic concepts he has yet to understand. Using them has become rather routine.
  • Minor - Locked Memory Files - As he is an ex-corp model, Mercury might contain sensitive data that could be extracted and used by the right, or wrong, hands.

Links

Social Links

Episodes

Clips


Gallery

References

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