TBD
Please remember that events described in this article are roleplay and acting. Actions done in-character do not reflect on the actual person portraying the character! |
Origin[]
TBD
History[]
TBD
Traits[]
Strengths[]
TBD
Weaknesses[]
TBD
A.R.M.S. & Spells[]
A.R.M.S & Spells | Description |
---|---|
Core | Type: Wind |
Hickory selected a Wind Core at the Core Selection Ceremony in Reinhold. The key piece needed to operate her A.R.M.S. and cast any spells. | |
Whirligig | Attunement: Tank |
A.R.M.S. description here. | |
Overclock | Type: Innate Ability |
When winding up the key on Hickory's back, her natural abilities are enhanced significantly for a limited amount of time. However, overclocking is incredibly demanding on her body. So a heavy exhaustion is induced when the duration ends.
Overclocking is represented by a magenta glow surrounding her body, whirring coming from clockwork motor, and sparks flying out of the keyhole. | |
Spell Name | Type: Innate/Spellweave |
Spell description here. |
- *Non-canonical/unofficial name
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